Procedural island generation
Procedural island generation using fractal noise implemented in a shader in GameMaker Studio. Source code: https://1drv.ms/u/s!AppH38QcoEBfiKcDi40xuesq-gnZng?e=XcEgSV
Procedural island generation using fractal noise implemented in a shader in GameMaker Studio. Source code: https://1drv.ms/u/s!AppH38QcoEBfiKcDi40xuesq-gnZng?e=XcEgSV